After stumbling in for recovery, he felt he had a debt to pay and remained there to help protect the village from raiders. The brahmin barons and ranchers in NCR territories, along with the Stockmen's Association, hold a great deal of sway with the trade caravans and government. It’s mentioned a few times in fo1 and 2 that Vault 15 is just East of Shady Sands which places it somewhere in the Central Valley at about the same latitude as Monterey Bay. WildGamer1996. When picked up, this package intended for Quinn Carter adds the notes Vigilant citizen's note to Carter and weigh station logs to the player character's inventory, which can be placed on the green conspiracy board with chalk on it in the Grafton Pawn Shop. Almost nothing of the original village Shady Sands remains, only a few familiar looking buildings. The mod will now focus on recreating the NCR's capitol in Fallout New Vegas, packing the city with lots of content and quests to keep the player busy. Find Curtis in the eastern part of Shady Sands and talk to him. [26], In Fallout 4, there is a reference to Shady Sands in a case file about the Mysterious Stranger that can be found in the Valentine Detective Agency under a bed. 6.5K likes. Shady Sands from the same mod as the New Reno pics. Vault15からShady Sandsへ戻ってくると、辺りはすっかり暗くなっていた。 Sethを見た時ラッドスコルピオンのことを思い出した。 今ならIanもいるし、なんとかなるんじゃないか? Sethにラッドスコルピオンのことを聞くと、洞窟までの道を教えてくれた。 ェイディサンズ 登録する 別名称のNG投票を行う 以下の別名称からNG投票を行ってください。登録された別名称はオートリンクに反映されます。(蔑称、ネタ用語は I accidentally walked into Shady Sands in the original fallout and had the whole town chasing after me. More than likely not. The first key, is that Shady Sands is five travel squares east of Vault 13, but, we also don't know exactly where Vault 13 is. 1 Background 2 Interactions with the player character 2.1 Interactions overview 2.2 Quests 3 Inventory 4 Gallery 5 Appearances 6 References The Elder, like the Barterman, is a very early incarnation of a quest giver character, using Morpheus' assets. Shady Sands is also mentioned by the faction NCR, which expanded over southern California, playing a major role in Fallout: New Vegas. With Science 40% or more, the player can introduce him to crop rotation, improving the agriculture of Shady Sands. Page 1 of 16 - Return to Shady Sands - posted in Fallout 3 Mod Talk: Thought I'd show you guys what I've been working on. Take your favorite fandoms with you and never miss a beat. Two Shady Sands peasants appear in the Hub, placed there by accident. Shady Sands appears in Fallout and in Fallout 2 and is mentioned in Fallout 3, Fallout: New Vegas, Fallout 4 and the Fallout Bible. Fallout Series Wiki is a FANDOM Games Community. Founded in 2142 by one of the groups emerging from Vault 15, it was jump-started using the G.E.C.K, which allowed the dwellers to establish a self-sufficient community and erect adobe buildings. [10], By 2161, it was a small but thriving settlement, completely self-sufficient, as they managed to irrigate the wasteland soil to support crops (primarily maize and cabbage), drill a well to provide them with water, and even establish brahmin herds. Playlist: http://www.youtube.com/playlist?list=PLC0C2A6BCA6040BC8&feature=plcpThanks for watching! Travel to Shady Sands, located on the path to Vault 15. VeÅ¡keré informace o hrách Fallout, Fallout 2, Fallout Tactics, Fallout 3, Fallout New Vegas a FOnline. These problems were alleviated by the Vault Dweller, who discovered the settlement en route to Vault 15. 3) return to Shady Sands with Tandi, and get a mediocre reward from her pappy If you don't do this, it's not game breaking, and Tandi doesn't have anything to do with the main quest, so if you could probably just keep going if you wanted. Your main goal here is to get a bit of experience, some antidotes for use early in the game, and to get the rope for the Vault 15 area, next. The garden is located in the eastern subsection of Shady Sands. Shady Sands, despite being a capital, is a veritable frontier outpost, the middle of a big X - to the north, Vault City, Gecko, Redding, Klamath, to the south, the Hub, Junkyard, the Glow, Necropolis. The Elder is an early version of Shady Sands' elder1 in 2161. It is also the largest known urban center built from scratch, without using pre-War ruins as the foundation, boasting a population of over 3000 inhabitants by 2142. Two Shady Sands peasants appear in the Hub, placed there by accident. Almost nothing of the original Shady Sands remained, with only a few familiar looking buildings. Gallery 1 - Endings and branching of main quests - Main story - Fallout 4 Game Guide & Walkthrough He profits the most, and continues to increase the size of his casino, and the scope of his power, until he chokes to death while eating some. 1 Background 2 Interactions with the player character 2.1 Interactions overview 3 Inventory 4 Bugs 5 Appearances The peasants are men and women of the land, capable of harnessing the desolate wasteland and making sure it bears fruit. In the 2240s, the small settlement grew and expanded, forming one of the most influential political factions to emerge in the post-war United States, the New California Republic or NCR for short. More images View more from uploader. Image information. Following the establishment of the NCR, the township expanded rapidly. Shady Sands first appeared in Fallout, the New California Republic is first mentioned in the End Cutscene for Shady Sands in Fallout and it first appeared in Fallout 2. Endorsements. [2][3][4][5][6] The settlement was jump-started using the G.E.C.K., allowing for adobe buildings from sandcrete and rudimentary agriculture to be set up. So, take locations from 1 with a grain of salt. Here are the canon endings for Fallout 1: [MAIN] You destroy the vats and master [SHADY SANDS] You save Tandi, She and her father form the New California Republic [HUB] The Hubs ghoul population is brought together with the humans thanks to Harold Speak with the woman (Katrina), and choose the dialogue option " Please help me..." Ask everything that is offered, and you can get 250 xp for doing so. Fallout Shady Sands help. Added on 07 June 2015 4:30AM. Do not delete! Shady Sands is the capital city of the New California Republic. Can't wait. There are very few games with that genre. About this image. Both of these threats slowly escalated, as radscorpions became more numerous and aggressive, while the raiders constantly focused their strength and numbers on the fledgling township. Shady Sands, also known as NCR, is ruled by a player-run faction called the New California Republic.Some areas of this town are open only to the members of this faction. The Shady Sands citizens are the inhabitants of the community of Shady Sands in Fallout. [1] It was made prosperous via trade with smaller outlying townships and its vast agricultural power. Anyway, I forgot to put my weapon away when walking in. The town would eventually rise to become the most powerful faction on the West Coast: the New California Republic.Credit goes to the Fallout the story Mod for the screenshot and the Fallout wiki for the … Find the Water Chip is a in Fallout. Shady Sands from the same mod as the New Reno pics . Although it does not appear in Fallout: New Vegas, several NCR soldiers state that Shady Sands is their home town. Shady Sands peasants are inhabitants of Shady Sands in Fallout. In the period between 2161 and 2241, the small settlement grew and expanded, forming one of the most influential political factions to emerge in the post-war United States, the New California Republic (NCR). 1 Background 2 Interactions with the player character 2.1 Interactions overview 2.2 Quests 3 Inventory 4 Gallery 5 Appearances 6 References The Elder, like the Barterman, is a very early incarnation of a quest giver character, using Morpheus' assets. Their grown crops and resources managed to sustain the region, but were also always in short supply. Fallout Wiki is a FANDOM Games Community. If this happens in front of Razlo's house, you may be forced to kill them in order to interact with him. There are only a few things to do in Shady Sands, but you'll leave with at least one level up for doing them. Shady Sands, despite being a capital, is a veritable frontier outpost, the middle of a big X - to the north, Vault City, Gecko, Redding, Klamath, to the south, the Hub, Junkyard, the Glow, Necropolis. The Adventures of Herbert "Daring" Dashwood, Fallout Bible 0; Timeline repair Second strike, Fallout Bible 3; Timeline repair: Second strike, https://fallout.fandom.com/wiki/Shady_Sands?oldid=3450495. [1] Shady Sands houses the Hall of Congress of the New California Republic, as well as the president and their office, headquartered in the same building. Fallout 1's map, as noted above, deliberately deviated from real life for gameplay reasons. A small and peaceful village. They kept mostly to themselves, but proved large enough to deter most of the problems the wastes presented, primarily the local Khan raiders and repeated attacks by radscorpions Both of these threats slowly escalated, as radscorpions became more numerous and aggressive, while the raiders constantly focused their strength and numbers on the fledgling township. Even if you don't post your own creations, we appreciate feedback on ours. 1 Quick walkthrough 1.1 Vault 15 1.2 The Hub 1.3 Necropolis 2 Detailed walkthrough 2.1 Shady Sands 2.2 Vault 15 2.3 The Hub 2.4 Necropolis 3 Rewards 4 Related quests 5 Notes 6 Bugs Exit the Vault 13 cave entrance. The Vault Dweller can introduce them to the concept of crop rotation. NCR attention is firmly south, towards the Hub, Necropolis, and Boneyard. Edit: Could have sworn I mentioned it when putting this here. When you get to the very end of level 3, you'll get a chunk of xp. This location makes a lot … Die Welt von Fallout zeichnet ein düsteres Zukunftsszenario der Erde des 22. und 23. :5Poison Res. After stumbling in for recovery, he felt he had a debt to pay and remained there to help protect the village from raiders. If the Vault Dweller 's Science skill is greater than or equal to 40%, they can inform Curtis that crop rotation is a better alternative to his current farming style. Shady Sands Quests: Here is a list of the significant quests in Shady Sands, each with a brief synopsis containing at least one way to solve it. member; 3 posts; 0 kudos; 30 September 2017, 8:52PM. For Trade: 2 Stimpacks; 35 Bottle Caps 3) Seth - Can take you to the Caves; Will show the location of the Raider Camp Hunting Rifle For Trade: 42 Bottle Caps Main article: Shady Sands (Fallout) Shady Sands in 2161 By 2161 , it was a small but thriving settlement, completely self-sufficient, as they managed to irrigate the wasteland soil to support crops (primarily maize and cabbage), drill a well to provide them with … The brahmin barons and ranchers in NCR territories, along with the Stockmen's Association, hold a great deal of sway with the trade caravans and government. The two children running around town may end up facing each other and become unable to move. The power plant consists of two parts. Map of Shady Sands for Fallout Games Manuals Contact Shady Sands Town Hall Garden 1) Town Gate 2) Katrina - Follow all conversion options for 250 exp. The heart of the city is the Congress district, where the Hall of Congress and the Presidential Mansion are located. The NCR first appears in Fallout 2 as an advanced Shady Sands. Her ideals long since replaced by pragmatism, she was not above forging a deal with New Reno to bully Vault Cit… Shady Sands is also mentioned by the faction NCR, which expanded over southern California, playing a major role in Fallout: New Vegas. Ian's days with the Caravan ended while being shot in a bandit raid, landing him in Shady Sands. Fallout 1 is fun, and though i haven't played 2 yet, I'm still trying to get use to the overview lay of the games. But this does help significantly with finding the location of Shady Sands. They couldn't make out the details of the two people in the dark but it became apparent that at least one of them, the man, was armed with a hunting rifle of some sort. The name of the small community is Shady Sands, and it is a good idea that you stop there. 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